12/28/2022 0 Comments Tomb raider 2 remake trle![]() I would risk a statement the following one is the best library level until now. Not just deliberately mixing the resources in a way which doesn't disturb, but also giving a new purpose to familiar objects - both tricks useful for creating attaching the familiar mood but detaching it from the original setting. ![]() Here's one level which wasn't part of Create a Classic competition, but it could well have been. Here's another instance of Karnak which rivals if not surpasses it visually: It probably is the best to attempt it on a lonely Winter evening - and definitely NOT in the hot weather as we currently have (oooofff.). The question is which one to play - and the answer is YES.Ĭonsidered by countless players, or at least by Raildex, the most visually stunning TR4-styled level, Horus's suspiciously undemanding and laid-back map casts overshadows the original Karnak despite of having identical limitations. There's a Create a Classic level which embarked on an adventure to include a superstructure of a similar scope and nature, however cruder, heavier, more monumental and therefore feeling much older and down to earth than Kevin's slightly surreal environment. ![]() The level below was built as an exercise before a serious project, which was BtB Greece - and became more legendary than the serious project itself, and all the other serious projects from that event:īut this setting is not alone. Here's what happens if Kevin bows to himself. You know Kevin, right? Yeah, you know Kevin. It's one of the earliest levels built almost immediately after unlocking the possibility to use textures other than the stock ones provided with the original editor, and also one of the earliest which reached the Hall of Fame ("best of the best" of ). Its mild lighting, calm ambience, toned down progression and vast isolation pretend to be nothing special and that's how you don't notice when they silently drag you in and keep you immersed. If you reserve a lot of time for a long session, since you will need a lot of memory for this one, it might be you will begin troubled and confused but then the levelset won't let you go till you finish:įeaturing one of the first open-world illusions of the editor, "The Lost Valley" is like a crossover of TR3 and TR4. Now for contrast probably the best modern city we currently have. Of course coming from 2009 it's less detailed than today standards, but you can really feel like in a coastal city, one of the best predating the modern times.ĭie Basis - BtB2009 - The Mystery of Marsa Matruh You know those levels where you don't mind being stuck? This is one of them, on par with lost cities features in the mainline titles. ![]() Yes yes, I said "tend", but with this one below there's no doubt - Piega's work we began the last stream with is just a perfect bridge between default and custom. Here's a sequel to "Andreas' Sword":Īnd here's a sequel to "Catacomb Towers", and just like it, one the first levels which tend to do things better than in the official game. Here are some contrasting examples.īefore anything else I feel obliged to mention two sequels of previously showcased levels. The group on the level hosting sites reflects that trend and while being the largest, it's also collective - tombs and temples of the New Kingdom are far in style from Ptolemaic palaces built a millenium after, and Old Kingdom pyramids dated to a millenium before. Sometimes it is said TR4 is "just Egypt", and then claimed Poseidon is a Greek mistake - but Egypt had many cultures and The Last Revelation covers almost all of them, providing one of the most changing settings of all Tomb Raider episodes. This time, as an aftermath of The Last Revelation month, I show custom levels rooted in that episode. So there is a monthly mainline stream, a monthly TRLE stream, and a monthly TRLE blog. They will spotlight levels rooted in Tomb Raider celebrated every month.
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